One Finger Death Punch

One Finger Death Punch

Steam
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37kr.
-70%
11.19kr.

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About

Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit. Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons. Combine face-to-face combat with throwing weapons to recreate complex fight choreographies or just send bad guys flying through glass windows. Explore a world map with...
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Recent Steam reviews:
Very positive (16)
All Steam reviews:
Overwhelmingly positive (12432)

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Description

Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit.

Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons. Combine face-to-face combat with throwing weapons to recreate complex fight choreographies or just send bad guys flying through glass windows. Explore a world map with over 250 stages, 13 modes, and 3 difficulty levels. Unlock 21 different skills that can be combined in thousands of ways to assist you in your journey. Put your kung-fu to the ultimate test in the survival mode.

One Finger Death Punch is a game you can “feel”. The direct connection between your mouse and your character on the screen will be a new experience for many players. When you string together a long, complex string of kills, it feels like something “you” did rather than something the game let you do. When you play it you feel like you’re actually playing a Xiao Xiao stick animation video. We took inspiration from every kung-fu film we’ve seen. Every bit of effort was poured into delivering an easy to play game that was as addictive to play as Tetris.

Every Press Matters! DO NOT BUTTON MASH!

One of the biggest challenges we had while making the game is stopping the player from button mashing. When our friends play tested our game they’d instinctively button mash, they couldn’t help themselves. It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes. The game’s designed in such a way that if you button mash, you die. Every press matters. Although playing the game should still be simple, you see a bad guy in front of you, you attack him, he dies. If you punch even once when there’s no enemy in front of you, you’re going to miss. If you miss, chances are you’re going to get hit. It’s a simple system but it’s ruthless to button mashers. We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies.

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Reviews

9
Game review score based on 7 reviews

Recent reviews

One Finger Death Punch is a fast-paced simple fighting game. It goes around kung-Fu battles with varying modes and styles. It is a game based on attacking and wrecking. A brawler where you punch left or punch right. Rhythm game-like, but with no rhythm. The actual rhythm comes with the fighting where every click is an actual attack.
The player needs to attack when the enemy is in the range of the attack. The ranges change depending on how well you are doing. So if you combo enough the range gets bigger and may let you do a charge move. Weapons give you extra range too.

*Story*
The game basically goes around a solo fighting stickman that battles hundreds of enemies advancing in chronological order. The game is easy to learn and but pretty much challenging to master. Well as a matter of fact the game cannot be mastered since you always are prone to hit one extra button by mistake. You start as a student. After several levels you unlock master levels where it gets harder. After master is completed, you unlock grandmaster where the difficulty is maxed out and the gameplay gets to its extreme. Can you make it from a student all the way to a grandmaster?

*Controls*
Speaking of the control configuration, they are pretty much the simplest ones out there; LMB to attack left, RMB to attack right. That's all of it.

*Graphics*
As an overview of the game's graphics, they are decent for an indie game. What's cool is that some objects in the background can be used to kill opponents. Some opponents are kicked into tables or walls that are in the background and break them. Some killings have cinematics like breaking the skull that happens in slow motion and lets you take a breath from the fight and enjoy the sound of the breaking.

*Skills*
Skills can be acquired by reaching a certain level and playing it. Some skills are cool and important to the fights and some are just there for no important reason.

*The enemies*
First comes the basic ones. The ones that can be one shot. Those ones aren’t a big deal. A simple LMB or RMB and you’re done with them. No matter how many they are and how frequent they come, if all the enemies are like basics, you can ace the battle with a 10/10 health.
Second comes the dodgers. Those ones come tricky since in the middle of the fight, you get one that needs to be hit one to the left then ones to the right. It might not be a problem, but with high speed and high frequency of enemies, those ones are damned. Some of the dodgers come of three hits or four hits. ( 3 hits as in L-R-L for example and 4 hits as in R-L-R-L)
Third comes the tanks. Those are easier than the dodgers since they require you to hit them two, three, or four times but in the same direction. (like 3 rights, or 2 lefts and so on).
Fourth comes the mixed ones where they are tanks and dodgers. Those are the ones that have a weird combo to hit them. They require 3 or 4 hits which are like (L-L-R-L, R-R-L-L, R-R-R-L) and so on.
Fifth comes the enemies that have a crown above their heads. These have a so-called brawl attached to them where there is a specific combo that shows on the screen and you must hit the right keys in the right order to get rid of them.
Finally, there are the bosses. Boss fights are cool since a boss changes pattern every time you hit him and has a long life which makes it nice to keep on hitting him right and left.

*Conclusion*
All in all, the game is fun to play and competitive if someone wants to fully complete it. The story isn’t a story, pretty much completing levels to unlock another. Skills are there to upgrade the experience. Weapons are there to spice up the battle and add fun to it. Nobody should ignore this because of its graphic style, because it looks like a web game. Everyone should pretty much play it because it is satisfying and vicious and responsive. For the cool level variety, for the fun and challenge in every level, and just for pure Kung-Fu experience.

Reviewer: Steve UG
  • Easy controls
  • Decent graphics for an indie game
  • Repetitiveness
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