Call of Duty: Ghosts (Xbox ONE / Xbox Series X|S)

Call of Duty: Ghosts (Xbox ONE / Xbox Series X|S) - Europe

Xbox Series X|S
Out of stock
1779CZK
-79%
373.55CZK

About

Outnumbered and outgunned, but not outmatched. Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Fueling this all new Call of Duty experience, the franchise's new next-gen engine delivers stunning levels of immersion and performance, all while...
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Editions

Call of Duty: Ghosts (Xbox ONE / Xbox Series X|S)

Standard Edition - Europe

  • Call of Duty: Ghosts
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1779CZK
-79%
373.55CZK
Out of stock
Call of Duty: Ghosts Digital Hardened Edition (Xbox ONE / Xbox Series X|S)

Digital Hardened Edition - Europe

  • Call of Duty: Ghosts
  • Call of Duty: Ghosts Season Pass
  • Digital Hardened Edition In-Game Item Pack
  • Ghosts Insignia Pack
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3034CZK
-66%
1031.51CZK

Visuals

Description

Outnumbered and outgunned, but not outmatched.

Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

Fueling this all new Call of Duty experience, the franchise's new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.

Single Player Campaign

  • Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power.

  • A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before.

Multiplayer

  • In Call of Duty: Ghosts you don't just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history.

  • New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies.

  • Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone.

  • Call of Duty: Ghosts delivers over 20 NEW Kill Streaks such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.

Squads

  • Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer.

  • The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he'll behave like a sniper, and an SMG guy will be more run and gun.

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Reviews

8
Game review score based on 73 reviews

Recent reviews

it would be good it it was in stock cuz i really wanna play it, loved the story and the gameplay and i know i would finish the game and delete it but i wanted to play it cuz it brings back

memories.
  • not in stock
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Absolutely liked this game since the beginning... Idk the hate on this this was a pretty good game back in the days.
Not worth buying it for PC tho, full of cheaters and a very few players play it these days.
If you want to try it buy it for a console, people still play it there and it's kind of enjoyable.
  • Still an awesome game to play Extinction or Squad assault in solo.
  • No support and lot of cheaters on PC
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There are a few good things about Ghosts. The weapons, and some of the maps. That's it. My biggest problem with Ghosts, is its campaign and extinction mode. The campaign was really lackluster, and extinction in my opinion, was just a poor attempt for Infinity Ward to create their own version of Treyarch's zombie mode. My last problem is the maps. The maps are too big for a game like Ghosts, and with big maps, camping becomes a far bigger problem than in previous games.
  • Fun weapons.
  • Ok maps.
  • Lackluster campaign.
  • Bad third party mode.
  • Too big maps.
  • A depressing atmosphere.
  • Bad killstreaks.
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The campaign is fun Every mission has its own difference not just in objective, environment and story but also in combat. The story will entertain you for the whole game and it's really easy to follow and understand what the hell is actually going on.

For the multiplayer I can't say the same. The community is small and yet so toxic. For such a well known title it also has one of the worst performances in CoDs. Lots of modes but people seem to only play and care about TDM. Also there is a huge amount of toxic cheaters, I judge them based on how they can shoot through walls from x metres away.

I only recommend the campaign.
  • Campaign (it's fun but it's like one of those games you will prob only play once)
  • Horrible MP community
  • Cheaters
  • The anti-cheating system
  • Horrible optimization
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Very good game, you can play singleplayer or multiplayer, all works fine and I already had that game on playstation 3 and now I finaly bought it for computer. I reccomend this game to everyone that like Call Of Duty.
  • good multiplayer
  • good single player
  • nothing
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After the series of modern warfare, this call of duty is pretty decent. Even if i love the modern warfare series, i think that this is the best campaign i've ever played in a call of duty. Incredibly cheap and a must play game for those who play call of duty.
  • campaign
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This is awesome game i we played this game is a fantastic game play custom scenarious and best for other games i think this game is a perfect play and intuitive best for performance and best for shooting games
  • For best game
  • For interactive game
  • For coolest game
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i only bought this game for the multiplayer and im pretty impressed for a cod. mechanics are feeling good and im not flooded with pure toxicity and flame ingame. im liking most of the maps and im having fun. the playerbase is pretty low but its enough to play some deathmatch.
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Nice idea This section allows you to review the game itself after testing. Feel free to talk about what you liked or what disappointed you.

Please do not talk about Instant Gaming prices or services: another section is available for that.

Thank you and good writing!
  • Nice
  • :)
  • slow
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Meaningless campaign, entertaining multiplayer and few innovations.
Call of Duty: Ghosts is here and is really in the ordinary Call of Duty-fashion.

"So we can't change too many of the core rules, and the core rules are really simple. You're a player, it's in first-person, you have a weapon in your hand and you run around shooting other people."

The words above come from Infinity Wards executive producer Mark Rubin and is about the Call of Duty series. He draws a parallel between the incredibly popular game series and football, and says that if one of the sport's suddenly decided to only have seven players on the pitch and that you also get to use your hands, the people would loose interest and stop attending matches.
This conservative philosophy exist for the huge crowd of fans of the series who will recognize it and not get lost in strange novelties.
And it has left a distinct mark on the new addition to Call of Duty: Ghosts, as in every way, this is exactly what one would expect of a new game in the series.

The campaign begins in an idyllic American place where you sit and talk with your father and brother.
In ordinary Call of Duty-fashion, there are not many minutes before the first explosion color the sky red and the everything falls into chaos.
Bombs are slamming into the right and left, buildings destroyed before your eyes and you have to survive at any cost.
It starts out pretty good with a premise that arouses interest.
The South American Federation takes control of the weapon Odin and kills millions of American citizens with bombs. When they have the upper hand they invade the injured shot nation that relies on it feared special dressing Ghosts to turn things around and win the war against all odds.

The campaign is just as exciting and intense as one would expect, with so many explosions that you almost get a nice tan in front of the screen. In a never-ending stream of scenes, we take us through runaway trains, drive a snowmobile across frozen lakes, deep dive among sharks and visit the vacuum of space while we are shooting thousands of opponents to death.
But unfortunately, while the campaign is very full of action, it's completely brain dead.
Some scenes are so stupid that I just laugh out straight. Clichés succeed each other and to say the least incredible sequence of events is explained with intrigue that could have been written by monkeys at the zoo.
Or how about a good guy transformed into a vicious sadist who's fed with crops from the South American

And we have it here with the Call of Duty dog. Infinity Ward assured that we would care about this mutt that comes with along the way, but that is not the case, and the question is rather if they tried to achieve that goal at all. My dog is acting in a fairly useless in a Supporting Role as quickly wasted and then fall in total oblivion. Infinity Ward know their explosions and "follow the leader with Weapons" torques, but to tell a believable and interesting story, they really can't.
Fortunately, the multiplayer is still the series' strengths and savior. For the most part, I'm having a lot of fun with the various play modes. My favourite mode is "hunted" - a situation where one armed with a pistol at the beginning of the round and then must collect crates to get access to better firepower. Free for all on the game's smallest maps are wonderfully chaotic with the perfect balance between chance and skill.

For me, standing just outside the core group who love the series for what it is, it becomes problematic with few functioning news. Should not a giant company, Activision, with all the money resounding success of Call of Duty draws in, deliver something bigger? Something that makes me lose my breath as nails sticking controller in my hands and pushing me to defy feelings of fatigue and hunger?
There are probably things you don't have time for when a new game is to be replaced every year - then it might just be more of the same.
Which in the case of Call of Duty: Ghosts works very well because its heart-racing action as the series' hallmark still stands up so well in the competition and delivers an entertaining multiplayer experience.

The question is: How long does it?
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