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117 games owned
10 reviews submitted
Dynasty Warriors 9
80
We have played this franchise for several generations backward, and Koei Tecmo and Omega Force have decided to try something new with the "Dynasty Warriors 9". In this latest review of the war of the three epic realities, developers have chosen an adventure in an open world in which players can explore ancient China and participate in key battles and witness the crucial moments of a significant era.

If you are a veteran of "Dynasty Warriors" games in any respect, you will notice the familiar elements of the story. Either way, an open world for one player is full of surprises, depending on how you watch it. Only its existence adds a lot of unprecedented shades of gaming, most of which are optional. However, in this part of "Dynasty Warriors," there is much more that you can do than any previous part, and the game also attracts players by having a large number of RPG elements.

Ready Set Hunt!

You will be caressing, lying, cooking and collecting things. Every secondary shootout happens for resources. The items you collect, the animals you hunt and the fish you catch will allow you to make objects and weapons; Cooking meals improves your skills and gives you the chance to earn XP. Of course, you do not have to do any of this to progress through the game. These activities are there only to build your character, and your concern can depend on the campaign and the stories of the person you choose. However, if all these additions were measured on an RPG scale, they would not be worth much because everything is largely lacking in comprehensiveness. Every secondary task is nothing more than going to an object, unless it's about helping your allies get to the main campaign in the campaign. Those who give you tasks and goals themselves are nothing special, nothing worth remembering. They are here to get XP points, prey and (in some cases) to help you learn about the world and how it works. Each side trip serves to help you prepare for great battles.

Then, there is a research, a function that is almost completely new in this franchise. In the typical "Warriors" game, you never really stop to look around. In "Dynasty Warriors 9", the game itself invites you to do just that. When you feel you need a break from fighting and collecting items, you can deal with the viewing of rich environments. Since all of China is accessible to you, you will find yourself in different environments. However, although the open world is relatively beautiful, do not expect to present China in its true light. At first glance, your environment within the game is worth the research. The more you study it, you will be less interesting until you find a new ecosystem. The size of the world in "Dynasty Warriors 9" is, however, impressive, and Omega Force deserves applause for making the world that so easily fits the rural, mountainous and bamboo forest areas. What simply misses the game is less blurry frames.

The Three Kingdoms

Improved graphics can be seen where needed - characters look great. They're not perfect, but they're great. Particular attention has been devoted to the details of all our three Kingdoms heroes. We can very easily say that the characters have the most details in the whole game, and if you are a veteran of the fractions, this can provide you with real pleasure. What makes the game even more impressive is the size of the character set. Developers have once again expanded the list, so the game now has over 83 unique characters. Even worth mentioning to soldiers too. Though you will massacre hundreds, if not thousands, of the same faces, we can not deny that their models have been upgraded, especially with regard to armor that very well reflects the illumination of the world. These details help you forget everything else during the fight, and, to be honest, fighting is what counts. Fighting the "Dynasty Warriors 9" will compensate for some of the gaps in the game. Bending between Lui Bei, Lu Bu, and Zhou Yu, we noticed sharp animations and unique sets of movements, all of which have the same purpose: killing waves by the wave of enemy hulls.

In addition, developers have expanded the battle from previous parts by implementing new stunts, bumps, and counter-attacks. Counterattacks function as in Arkham Rocksteady games, but this similarity to this game ends. When you start killing your enemies, each ability can ease chain combinations of attacks and flowing movements that seem to last for an entire eternity, and in the middle of a thrilling sea of martial arts, you will discover the soul of this game. You may also notice that the sound design is different for each weapon. If it's blunt, the feedback is dull, and if it's a sword, you'll hear the sound of metal, and so on.

Is that your voice Oh brave warrior?!

However, the sound is another problem in the "Dynasty Warriors 9".I am not talking about the ambiance of the environment or the conflict of soldiers, but i am specifically referring to the lending of votes. "Dynasty Warriors 9," tells your story by interlacing the inserts and dialogs in real time (preferring insert). For both of you, you will frown on the characters and their choice of dialogue. This is a joke full of surprises because behind some of the heroes there are good actors, and behind some of them not really. In many unfortunate cases, decisive warriors will excite threats in a faint voice. This is not helped even by the fact that some parts of the written dialogue are simply poor. However, if i need to sort out a good versus bad dialogue, i would say that dialogue, taking into account everything, can pass.

The fact is that "Dynasty Warriors 9" functions as an experiment. This is Omega Force's first attempt to make an open world title, and although every aspect of this game is not great, it still represents a package that provides more where it needs and which, in its essence, retains and improves the original H & S (Hack & Slash) experience. When i found myself in a situation that some of my tasks were dead, i would have skipped it and headed straight to the battlefield. Since boring parts are mostly optional, they are not completely negative. At the same time, i was completely impressed when i realized that all the items you collect and all the sites you discover stay in one place between the campaigns, between the characters, and between the kingdoms. The continuity resulting therewith facilitates progression and allows players to easily approach the main aspect of the game: campaign campaigns, the completion of which allows access to unique characters on the huge list.

Reviewer: Michael UG

Rate:8/10
The Witcher 3: Wild Hunt
90
The Witcher 3: Wild Hunt is the final chapter in the saga of Geralt of Rivia. It is an action-adventure, open world RPG by the renowned Polish studio CD Projekt Red. As you may have guessed by now, you play as a Witcher, a monster hunter capable of superhuman strength and reflexes having undergone mutations. Our protagonist Geralt is on a journey to find his adopted daughter Ciri, who has been missing for years. He must reach her before the Wild Hunt, a group of ethereal warriors trying to find her for her secret powers. Geralt is aided by a wide cast of friends and acquaintances including Yennefer and Triss, his lovers at points in life, Dandelion and Zoltan. The game has adult themes and requires a certain level of maturity to truly appreciate the intricately woven stories.

The game has many positives that it would be impossible to list them all but I shall try to shortlist the most remarkable ones. To start off, the game is set in a gorgeous world, that you are free to explore, that feels truly alive. From the icy mountains of Ard Skellige to the marshes of Velgen to the City of Novigrad, the different areas in the game have a distinct feel with their own culture and atmosphere. The devs have shown a lot of attention to the tiniest of details to make the world feel real. If you block a pedestrian’s way for too long; they get annoyed. It starts raining, and you see people run for some cover. You can even hear people sneezing and someone else shouting “bless you” at them. There are also tons of easter eggs for you to find in this massive world. You can find a prison akin to the one that contained Tyrion Lannister in the Game of Thrones series. Fan of Doctor Who? Well, you can find the Weeping Angels statues in the game, where they actually move each time you turn around! As for graphical fidelity, even 3 years after release, the game looks as good, if not better, than most AAA games that came out this year. Now that’s everything about the eye candies in the game.

What can you actually do in the world? Well, A LOT! There are several quests, both main story and side quest. The care taken to craft even smallest of the side quests can be felt. You may even end up confusing side quests with main quests due to their depth and how some of them tie up with the main story. Each quest will give you several ways to tackle them and can even have several endings. which may end up impacting the final ending as well. You can also take up witcher contracts from notice boards to slay different kinds of monsters plaguing the villagers. And if you ever feel tired from the adventures, you can just roam around the game world challenging bar owners and shopkeepers to a game of Gwent, a card game that is now a standalone game of its own. If you take your time and try to finish as many quests as possible, then you will easily have 100+ hours of content in front of you. Even if you choose to rush through the game, you will have 50+hours to enjoy here. The skill tree also allows for different playstyles, depending on which skills you decide to buy and equip. You can invest your points into combat, magic or alchemy, with each offering a slightly different playstyle. These skills can further be enhanced by various mutagens. In the Blood and Wine expansion, you can also develop mutations that grant you further customization options. All in all, the variety of quests and skills allow you to play through the game differently giving it a fair degree of replayability.

So what about the negatives? Well there aren’t many, and the few ones that I have are just nitpicks. The one that comes to mind is that the combat, along with movement, feels a bit clunky and lacking. You can tap the move key and Geralt will sort of lunge forward 3-5 step. This just feels heavy and not at all smooth, unlike the rest of the game. You can even get stuck because of smallest of bumps since you can’t jump during combat. This becomes a problem when fighting in closed space. Furthermore, In higher difficulties, there aren’t many combat paths that are viable; most notably, Alchemy-centric build isn’t a viable option in higher difficulties, preventing the combat from providing a true RPG experience.

Personally, I enjoyed my time with the game, but I had to keep telling myself not to look at it like a true RPG rather look at it more of an action adventure centred game. There are mods available to improve the combat, which was something that I really needed, and other quality of life changes for small nitpicks you might have.

To sum it up, this is an amazing game, just not an amazing RPG. Go into this game not looking at the RPG tag attached to it, and you will enjoy it extensively. This game is definitely worth buying, and it will offer you a lot of quality content. The only people I would advise to be cautious are the ones that are either looking for an RPG in the style of the Divinity games, or the Elder Scrolls games, or those that want an amazing combat experience. Although, if you have issues with the latter on PC, you can always get a few mods to improve the combat.

This game is a solid 9/10.

Reviewer: Michael UG
Sniper Elite 4
90
Sniper Elite 4 is the latest installment in the sniper stealth series and you play as protagonist Karl Fairbourne in war ridden Italy. The game has massive levels in the campaign but only is eight missions long. Each mission allows you to play any way you want at your own pace which is useful for planning your next move. Cooperation mode returns as long as a multiplayer mode with a returning mode from the third game called survival.

Gameplay:
The game has a became a more realistic sniper game with a few new additions. The game now has a new special ammo that is silenced ammo meaning, the bullets are silenced instead of making a sound when ejected from the chamber. Authentic difficulty has become an even bigger challenge than its previous installments as you have to worry about wind, gravity, muzzle velocity, and resources. It feels like a more realistic sniper game and it becomes satisfying when getting a kill from long distances. Coop mode is back and it feels more enjoyable with a friend as you both can be a pesk to those Nazis and work as a pair to get the missions done faster. Multiplayer has also returned but feels blank due to some game mods except one where you have to kill each player at a certain distance almost like sniper versus sniper. Survival is well survival but with a twist. You hold an area and in that area, Nazis can shut off your resupply location and it does not turn back on for a few rounds,

Story:
Karl Fairbourne is sent into World War 2 Italy where the Nazis have a new secret weapon and he must eliminate the ones responsible and uncover the weapon fr the Allies. It's actually a complex story that also involves OSS and the Sicilian Mafia with Nazis also causing a conundrum due to the fact that this weapon is dangerus and they want to keep it secret.

Overall Score:
This game gets an 9/10 because of the authentic difficulty and the coop mode giving the game a new way to play.
Tannenberg
80
Tannenberg is an authentic World War 1 FPS title. The authenticity of the game is taken seriously by the developers. Here, the guns truly feel like they are from an age long ago with lower accuracy and rate of firing, and not just reskinned modern guns. You also have iconic trench battles from World War 1. The maps are also set in pretty iconic locations in the eastern European front of the war.

This game is not like the many popular run and gun games of today like Call of Duty and such. You will die, a lot. Then, you will get better over time and learn to take the good fights and avoid the bad ones. Tannenberg is a difficult game, but it is all worth it for how rewarding it can be. It is certainly a breath of fresh air when every shooter feels the same; you run around spraying your gun, hoping you to kill as many people until you die, and then respawn and repeat. The game punishes you for dying, and you will have to get better to stop dying. The guns do justice to the time period they were from. The machine guns are slow and mounted. Firing accurately with guns is difficult as there are no scopes. There is a lot of trench combat, and you will be in mud for most of the game. This is not pseudo-realistic like the previous Battlefield game. If you want to see what World War 1 was like, then this is the game for you.

However, there are still a few issues with the game. The most glaring one being that the graphics are really bad. It looks like the game was made a decade ago when it was made last year., and this was not an aesthetic choice. Hopefully, they can polish up the game a bit, but it is unlikely that they will completely overhaul how the game looks. The other big issue is that the servers aren’t populated often, so the game will be filled with bots. This can be a good thing since you can experience the game even if there are no other players, but at the same time, facing bots in a PvP game only takes away from the experience. On top of these two issues, there are some smaller bugs and issues, but being an early access title those should be ironed out by the time of full release.

An authentic WWI shooter from the creators of Verdun, Tannenberg, set on the eastern front, features a punishing but rewarding combat system that suffers from poor graphics and a small player base. In its current state, I would suggest waiting a bit to see if it improves, or wait until its full release to buy it. Still, if you want to experience an authentic World War 1 shooter and have some money to spare, then you should get this as it is fairly cheap. If you have a small gaming community and maybe can organize play sessions, then it is highly recommended as long as you can looks past the graphics. If you get this game, expect it to be different from other shooters. It’s not done different for the sake of being different; the rewards of surviving such a challenge with your skills and teamwork is immensely satisfying.

As it stands, this game is a 7/10 and can be a 8 if you play with a bunch of friends.
SpellForce 3
90
SpellForce is not one of those games, whose return is expected by millions of fans.

On two chairs

Continuation is forged under the auspices of a return to the roots - a kind of universal answer to any questions if it is an old series that was brought back to life. So it was with the "Cossacks", so it was with the "Master of Orion". True, Orion did receive its dose of necessary changes. That's SpellForce III did not escape them.

Basically, it's all the same hybrid of real-time strategy and role-playing game. You have a hero, or even a few, who live by all the rules of the RPG. That is, they get experience, new levels, learn skills and change equipment to the one that is more abrupt. With the only proviso that the camera can always be torn from the hero and lift it to the "RTS" height.

Here the game is completely different. Heroes are no longer powerful loners: they strictly need the support of other soldiers. Infantry, archers, cavalry - the whole gentleman's set of any strategy. In truth, in SpellForce strategy is something much more than RPG. Properly "swinging" the hero is able, of course, to put a pack of enemies and himself, however in a large-scale clash, in which the formations of units become important, their construction and tactics, and not just stupid "rush", it is desirable for the hero to take care of himself. The benefit of the character can be dazzled not only by the fighter but also by the masters of support, around which the soldier wakes up with a sword and the horse does not get tired.

Work with the population

At the level of strategy, SpellForce III has changed markedly. Each location is divided into sectors that are subject to capture and retention. They could be called "control points" with a stretch, but there is a difference. The sectors do not supply a certain abstract resource, as it was in the series Dawn of War and Company of Heroes, but they live in peasants, civilians, ready to follow your instructions. Muzhichi cannot be added or subtracted, you can not overtake him in another sector, which is easier for you to protect: where a woodcutter was "registered", where he will live until the end of the party.

Here the game is already waving at The Settlers, drawing the life of the villages. True, production chains are not here, and they are not needed - in a hybrid game it is extremely important to balance both entities so that they do not overshadow each other. Therefore, the management of the settlements is very simple. You order to build barracks, all sorts of storerooms, distill the inhabitants from one building to another, thus changing the focus of production. And the more sectors-villages you capture, the greater the forces you can roll out against the enemy, well, other capital RTS-truths. Sitting in a corner with one unhappy farm, apparently, there is not a single chance.

In this case, SpellForce IIIIt does not look like a game capable of knocking out hundreds of warriors. Here and the maps are more like labyrinths, suitable for RPG. Here, there is room for tactics for the company level. More importantly, SpellForce III uses the Line of Sight system, which in the strategies is a rare guest (you could meet it in the same Company of Heroes 2 ). The fog of war in this situation dissipates not all at once, if you get to the field of review of your "units", but depending on the terrain. An enemy fighter can take shelter behind the house, and your detachment marches past two steps and does not notice anything. I think in the early stages of online battles this property will be used to the fullest, and in the campaign, he will find a place: a lonely hero who escaped from prison, patrols with a predictable route - well, you understand.

I was especially interested in the balance between the parties to the conflict, of which three are people, elves, and orcs. Mr. Pollis especially stressed that the players reproached SpellForce III for lack of asymmetry, that is, each faction had about a common set of "units", but with different appearance and some properties. In the release version of the army will cease to be reflections of each other, which, of course, decorates and diversifies the gameplay.

If only the asymmetry does not concern the general balance of forces (when one faction is objectively stronger than the other). So often suffer RTS, dependent on the plot, and SpellForce III promises a campaign for 30 hours or more.

SpellForce IIIit is worth giving a chance, and it is unlikely that it will fail.
Rate: 9/10
Islands of Nyne: Battle Royale
80
Islands of Nyne is semi-futuristic FPS battle royale game. The premise of the game is that the vistas around the world have been transported to the location the battle royale takes place in. Most of the game works as you would imagine: you drop down, get guns, ammunition and armour, and try to survive till you are the last one standing; the simple concept of a battle royale game.

So you must be wondering why even bother looking at it when we already have so many other battle royale games saturating the market. For starters, this game does enough different to make you like it. First off, the game has 50 players drop in instead of 100, and the pace of the circle as it moves in is dependant on the number of players still alive. As a result, the games gets over relatively quickly (within 20 mins). It makes the matches long enough to have those tense moments that we all crave for in a BR (battle royale) game without ever feeling bored. Also, the game’s movement mechanics are quite fluid and smooth. It is very reminiscent of csgo. For instance, You run faster with your knife and bunny hopping, and so on. Plus, the game also has fixed recoil patterns which is a really good thing because by practising you will definitely get better and there is no element of randomness when it comes to accuracy. Since headshots are are really important in skirmishes, this adds an element of skill to the game rather than reliance on luck. Moreover, the inventory management is a lot more streamlined, making it easier to use on the fly. It’s something that other BR games could learn from. In addition to that, They have also prevented grenade spamming by keeping a limit of 3 grenades. In a similar fashion, there is also a limit of 3 healing items to maintain the game balance. The devs have definitely achieved the competitive nature they wanted in their game.

Now for the things that need a bit of work. There are a fair few issues that can be fixed before the full release as the game is still in early access. There are some minor bugs, which is to be expected in early access. So. I won’t focus on those for now, but do note that they are present. The other issues are with the core design choices. They made the game very sci-fi like with the armour and skins of the game, but they have still missed out on so much potential. Instead of using real world vistas, they could have added futuristic structures. It feels like they just wanted to reuse models so they went the vistas route. Along with that, the sounds from some of the guns is also very misleading. For instance, the sound of the deagle is that of a pea shooter, but the damage it does is still quite high. As a result, they don’t feel like they belong together. What’s more, the guns are also very basic, and ones that you would see in any other military shooter game. You have the ak47, p90, deagle etc. They could have made laser blasters and ray guns that rip apart shields but do not damage your health health, and other unique elements like that. Doing so would also have added a lot more to the sci-fi setting of the game, while also gaming the with a unique element. Because of the disparity between the setting and the vistas, and the lack of noticeable sci-fi elements, the game often feels like it is having an identity crisis between a sci-fi game and a modern military game.

Personally, the game was quite fun. It made the same experiences provided by BR games, but made them feel more fresh and streamlined instead of clunky. But the design choices were a big put off for me. I don’t expect there to be much change with the core design, but hopefully, by full release, they will have ironed out the remaining bugs and added some much needed elements to the game.

While let down at moments by conflicting design choices and some early access bugs, Islands of Nyne: Battle Royale is still a fantastic fast-paced BR game with a competitive spirit. If you like the concept of BR games, but don’t enjoy the other titles then you should definitely give this a shot.
This game is 8/10, but could easily be an 9 if they do things well for full release.
Conan Exiles
80
Conan Exiles
The Valley of the Lost Women

The setting of the game is simple. The protagonist, sentenced to death by Hyborian, is tied to a cross and left to die in the desert. After being hung briefly, they are suddenly saved by Conan himself; apparently, to somehow justify the name of the game, because the legendary barbarian will never appear again, but before you see the miraculous liberation, the game comes to an abrupt halt for character creation where you can choose your hero’s gender, race, appearance, and religion. After the creation of the hero, you are released into a seamless open world.

On a note, you can’t help but notice the nature of the editor in character creation. There is an option that allows you to the adjust the size of genitalia and other intimate body parts of the lousily voiced protagonist. While this can be seen as a quirky aspect of the game, with many other things lacking and this only being a catchy superficial detail, it ends up feeling like an attempt to grab more attention.

There is no tutorial in Conan Exiles. You will have to learn everything through trial and error. In a strict sense of the word, the game has no quests whatsoever. However, there are goals that are shown on the upper right corner of the screen. These help you get acquainted with the basics of the game.

Treasures of Gwalure

Crafting is an important aspect of the game, and the players will have to mess around with a lot of ingredients for that. At first, it will just be simple materials stones and branches, then you will need rarer resources like: stellar metallic ore, or the blood of a demon. In search of these ingredients, you will have to traverse many beautiful locations - deserts, jungles, snow-covered valleys, swamps, and even a volcano. Unfortunately, the collection of resources is somewhat tiring. Useful materials are hard to find, and instead of getting to admire the scenery of Hyboria, you will mostly be busy cutting down trees, breaking stones, and hunting animals.

The tools used change what exact resource you will be getting. For instance, if you chop the tree with an axe, there will be some wood, and if you prick the tree with a pick, the bark. The character needs to drink and eat, so as not to die of hunger and thirst. You need to hunt animals for food. And for complete safety, you will want to build a house or even a fortress of your dreams if you are feeling up for it. You can also climb steep cliffs and cook on a bowler hat, something that’s reminiscent of last year’s The Legend of Zelda: Breath of the Wild. That’s where you are brought back to ground with naked bodies and a game that doesn’t play at all like BotW.

Religion is an important mechanics in the game. Belonging to the confession provides unique equipment recipes, sacrifices allow you to invoke the huge all-destroying avatar of the chosen god. When you start off, the game lets you worship only one deity, but their numbers can be increased later in the game. I'm not a bore, but where is it seen in Hyboria that the minions of Seth, whose teachings completely contradict each other, simultaneously give praise to the solar miter!

Another notable mechanics of the game, a quite unusual one, is slavery. In order to get yourself a slave, you need to trash the enemy before they lose consciousness, then tie them and make them rotate the wheel of pain. It works the same way as it does in Conan’s film. The system of slavery is needed for proper organization and development of economy. A warrior slave can be made to guard the house, the smith slave will make an improved weapon, and the dancers take care of the filth that can be picked up in the ancient ruins.

All the rascals in the house

Conan Exiles has several modes - PvP (each player was removed from the cross personally by Conan!), online PvE and a singleplayer campaign. The game is punishing; you can die very quickly. The maximum number of players on a server is 40. Although the true potential of the game is reached in multiplayer, the singleplayer campaign is also good - you can play only for that.

After you die, experience gained and skills learned do not disappear, but the character literally starts with a bare back and only items in the chests are not lost. That is, of course, if you are not playing the campaign on easy difficulty level. In addition to that, you have to start with character creation every time you join a new server in multiplayer, which is really annoying.

There have been a number of impressive changes after the release, including, but not limited to, an increase in the number of resources, recipes, and monsters. The devs have also added new animations, deities, and biomes. The game has come really far from when it was first released in early access in early 2017. Taking a year and a half for full release from early access worked for the sandbox survival game Conan Exiles, but there are still some quality of life and game balance issues that need to be fixed. The game doesn’t quite capture the feel of the mystical world of Conan: The Barbarian, so it may be the cause of disappointment for fans of franchise, but it is still a solid survival game. Recommended for fans of survival genre.
Rating: 8/10
Total War: Warhammer
90
Total War is an amazing franchise. For those of you unaware, Total War games take place in 2 parts. One part is on a giant map where you control your army; it is like a board game phase where you can trade, negotiate, etc. The other part is the combat phase with RTS style battle. A lot of people are put off from RTS thinking that they have to be very quick with a high APM to enjoy, but that is not the case with the Total War games.

This one is set in the Warhammer universe and has fantasy elements from the said universe. You can play as 4 different armies with varying playstyles: The Empire, The Dwarves, The Vampires, and The Greenskins. Playing through the game with different factions feels like a different experience. As an added bonus, this game also has a co-op feature. You can play the game with 1 of your friends, which is definitely an enjoyable experience. The map is gorgeous, and the battles are massive. During the battle phase, you have Hero units like wizards, which adds magic to the medieval war going around. Magic is extremely powerful, with fireballs and lightning able to bring down whole sets of troops. Therefore, it is kept slightly limited to maintain balance. There are a wide variety of creatures from spiders to orcs and even flying units. There are, of course, units exclusive to factions such as bats and vampires. Other than the campaign, you can choose to play custom battles with your own rules and settings. You can even have 2 massively sized and powerful armies just go at each other head on and see what happens! It can make for some memorable moments in the game.

For a game as deep, there aren’t many faults in this game. One of the few minor issues I have with the game would be with the system where you sort of gamble magic points before each battle. These points are needed to perform magic such as the fireball spells, which I have mentioned before. It feels very out of place and unnecessary. One other issue would be that sometimes, you start a battle near a small village or settlement on the map, but when you get into the battlefield for the combat phase, the actual battle takes place in a separate location and not near that settlement or village. This makes strategically choosing certain locations for battle advantage feel useless. Luckily, this isn’t the case when the battle is in a big city. This is a fairly noticeable issue, but it probably won’t bother most people.

Personally, I love RTS games, and I feel that most gamers today haven’t even heard of RTS classics or tried them. This game is a great place to start your way off into RTS games, as it doesn’t put as much emphasis on being fast as other games in the genre. Also, If you are like me and also love board games, you will definitely love this!

Set in the Warhammer universe, Total War: Warhammer offers deep gameplay that relies more on planning and execution making it a perfect entry point for players interested in RTS while also providing a lot of entertainment for returning fans. It is a great addition to the franchise, and is definitely up there among the best in the series. A few issues prevent it from being a perfect 10. A must buy for any fans of RTS or Total War games.
This game is a solid 9/10.
Total War: Warhammer II
90
Total War is an amazing franchise. For those of you unaware, Total War games take place in 2 parts. One part is on a giant map where you control your army; it is like a board game phase where you can trade, negotiate, etc. The other part is the combat phase with RTS style battle. A lot of people are put off by RTS thinking that they have to be very quick with a high APM to enjoy, but that is not the case with the Total War games, where the emphasis is on your strategizing skills.

Going into the game, I was a bit skeptical thinking that this would just be the same as the first one with little additions as Total War: Warhammer was already a really good game, but I was blown away by the sequel. The most notable new feature the special vortex effect is a game changer. The story is that the Elves have broken the Vortex, making it vulnerable, and now all the factions are trying to get control of it for power. To gain control of it, you must perform 5 rituals. You have to complete a few tasks to start a ritual and must protect the location for a while until it is over. But at the same time, the other factions are also trying to perform the rituals, so you have to stop them.

Total War: Warhammer 2 also features some new factions like Tomb Kings, Skaven, Dark Elves. One of them, the High Elves, work very differently from the other factions. They gather influence points, and use it to break up ties between factions. Some players didn’t enjoy this as much, but I thought it was a very interesting addition to the game. The game rarely feels the same in multiple playthroughs with different factions, and always keeps things fresh and exciting.

There aren’t many faults with the game. In fact, I can’t really think of any issues with the game. The game feels incredibly polished. What’s more, even people who don’t play a lot of RTS games will enjoy this as it also has RPG elements from the Vortex quests. They are also giving a free map to the people who own both games that combines the 2 maps. It will have around 100 groups belonging to the 8 races. Again, the custom matches are there with with many options to play around with. You can just enjoy battle after battle with changing scenarios through that for endless fun. The game is also optimised amazingly well! There really isn’t anything to fault in this game!

I enjoyed the game thoroughly. The campaign has a lot of content and many hours of playtime without feeling padded. Plus, there is a lot of fun to be had in custom battles and co-op with a friend.

Creative Assembly could have easily passed off a copy of the first game with a few changes and it would have still been a great game, but they didn’t. Adding new features to the stellar first game, Total War: Warhammer 2 is an incredible game that surpassed our expectations with its high level of polish and fully fleshed out new features. Like the last game, Total War: Warhammer 2 is welcoming to newcomers without losing the depth of its gameplay. It is an amazing game and a must buy if you are a fan of the genre or the first game, and at the very least deserves to be tried out if you are interested in RTS or grand strategy games. Go out and get this masterpiece ASAP!
This game is definitely a perfect 10/10
Mount and Blade: Warband
90
Mount & Blade: Warband is a medieval action adventure role-playing game with elements of strategy and management. In this game, you can choose who you start off as, ranging from a measly peasant to a meddling scholar to a high noble. Naturally, if you choose to be a noble, the game will be easier as you will have good standing with various kingdoms/factions, and likewise you won’t have any standing and won’t be treated equally by the lords if you choose to start off as a peasant. You start with a small army, and as the game proceeds, you can choose to invest in more soldiers for your army.

The game is an RPG in every sense of the word. What you want to do in the game is entirely up to you. You can roam the lands and become a well reputed and wealthy merchant. You can try and usurp the kingdoms of the Calradia and be the only ruler. Your can terrorize the villages and towns as a fearsome bandit captain. You can also join sides with another kingdom and aid them on their journey, or you can just be a mercenary selling their services. The options are limitless, and they are all yours to make.

The game is a masterpiece. You will get a lot of content to enjoy in this game. The hours will just fly by! The game has a lot of options available to you in how you want to approach the game. This gives the game a lot of replayability. You create your own adventure and make a story through your actions in Calradia. The sequel is also coming out soon, so this will be a great first step into the franchise. The devs are amazing; they have put a lot of love and care into this game. The expansion Napoleonic Wars adds multiplayer to this game. Multiplayer is engaging with so many players in one single battle it is an amazing experience. Most of the time you can keep it casual and have a hilarious conversation with the other players as well. Also, there are people who organise battles that recreate history in game. It is amazing to see them recreate wars of real world in a game like this. At first glance, this game looks underwhelming, but if you give this a chance you will be pleasantly surprised. It is definitely money well spent.

The only negative would be that the graphics are a bit dated. For those of you that really want high quality graphics, this game won’t have much to offer. That being said, the game is still amazing and most people who play the game don’t really mind the graphics. The other issue that some players might have with how the game lacks any real narrative, but it shouldn’t be a problem for most people. The strength of the game lies in making your own story through the numerous options that you always have available to you.

Whenever I play this game, I get completely immersed and lose track of time! You can enjoy this game endlessly and if you do ever get bored(impossible), then you can always install a few mods to try new experiences. There are wide variety of mods available from simple diplomacy, cosmetic mods to total overhaul mods that can change the setting to that in LOTR or Game of Thrones or Sengoku era Japan. There is something for everyone to be found in the workshop. Even if you aren’t a fan of medieval setting, you can easily add a mod to the game through the workshop that changes the game completely into different which interests you. The game has an active modding community even 8 years after its release. This speaks volumes about how relevant and well-liked the game still is despite its aging looks.

Overall, this is a really good game. It is an iconic and a masterpiece that has gone on to inspire many more games and developers. Right now this game is quite cheap and with the upcoming release of Bannerlord, this is a great place to enter the series, and you are definitely going to enjoy it.

Improving on the ambitious Mount & Blade, the stand alone expansion is a fantastic medieval RPG deep gameplay, endless replayability, and an active modding community. If you look past the aging graphics, this game has a lot to offer with its rich RPG elements and the sandbox world. The game doesn’t have a central narrative, so if you are looking for that you’ll have to pass up, but the game wouldn’t have been much different with a narrative anyway.

Seeing how cheap the game is, it’s a highly recommended purchase.

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