Lead a mercenary company in a turn-based tactics RPG set in a living world shaped by your choices. Roam a simulated realm where cities rise and fall, noble houses vie for power, and every action - violent or subtle - ripples outward through the world.Raid merchant caravans, bribe gate guards, smuggle artisan goods, torch farms, spy on lords, lay siege to castles, and more - then watch as the consequences unfold. A World of Cascading ConsequencesTorching a farm may lead to famine in a nearby tow...
Lead a mercenary company in a turn-based tactics RPG set in a living world shaped by your choices. Roam a simulated realm where cities rise and fall, noble houses vie for power, and every action - violent or subtle - ripples outward through the world.Raid merchant caravans, bribe gate guards, smuggle artisan goods, torch farms, spy on lords, lay siege to castles, and more - then watch as the consequences unfold.
A World of Cascading Consequences
Torching a farm may lead to famine in a nearby town, the appearance of refugees, and rising bandit power. Prosperous trade routes and well-manned keeps, on the other hand, allow cities to grow, train larger armies, and project influence outward - sometimes at the expense of their neighbors. Over time, these chains of cause and effect determine which noble houses thrive, which collapse, and how prepared the realm is for the war that is to come.
Varied Tactical Battles
Fight through battles shaped by where you are and who you side with. Escort a caravan through bandit-infested territory while raiders attempt to seize its cargo. Infiltrate a farm under cover of night to burn its grain store. Or lead the assault on a besieged castle, storming the ramparts and throwing open the gates for the army behind you.
Progression through Exploration
You begin your journey knowing little beyond how to fight and trade. By exploring the world, listening to rumors, and responding to situational needs, you can uncover hidden interactions that expand how you operate in the world.
A bandit leader, eager to ambush a rich heavily guarded caravan, will teach you how to raid if you join him in the attack.
A forest witch, angered by encroaching settlements, may reveal how to poison wells.
A mine foreman facing shortages may show you how to steal supplies to meet his quota.
Each new interaction will require influencing the world to the right set of conditions, and if successful will deliver fresh tactical missions and powerful rewards - but more importantly, grants you a new interaction tool to reshape the realm.
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