Is This Game for You?If you enjoy tight, satisfying combat and smart decision-making, but don’t want high execution or twitch reflexes getting in the wayIf you like roguelike/roguelite progression, and care more about positioning and planning than raw speedIf you have a soft spot for Demon Lord fantasies , and are ready to pledge your loyalty About the GameReborn Demon Lord - reclaim and take revenge!You're a revived Demon Lord who was decapitated, with only your head left. Set out to reclai...
If you enjoy tight, satisfying combat and smart decision-making, but don’t want high execution or twitch reflexes getting in the way
If you like roguelike/roguelite progression, and care more about positioning and planning than raw speed
If you have a soft spot for Demon Lord fantasies , and are ready to pledge your loyalty
About the Game
Reborn Demon Lord - reclaim and take revenge!
You're a revived Demon Lord who was decapitated, with only your head left. Set out to reclaim your lost territory and take revenge. Fight your way through the world, make tough calls (and get a little lucky), reunite with old allies, take down the usurping Dragon Queen Heyla, and uncover who sealed you away in the first place.
Demon Lord: Just a Block!is a turn-based roguelite game with grid-based movement and combat, featuring clean, easy-to-read 2D cartoon visuals that blend smart decision-making with tight, satisfying combat.
Simple to play don’t rely on twitch reflexes, only need to controlled with four directions. You move, then enemies move—collision means attack. Play it your way: plan ahead step by step and win with smart decisions, OR play fast with dodges and parries for high-risk, high-reward moments. No twitch reflexes required - still plenty of room to play stylishly.
And here’s the big hook: Every boss fight follows a completely different mechanics, inspired by games like Snake, Tetris, and Minesweeper, delivering fresh, unexpected encounters. On top of that, a highly flexible build system lets you mix and match 16 weapons, 12 ability archetypes, and 300 abilities, creating wildly different approaches every run. No two adventures play the same.
Core Features
Turn-Based Strategy with an Action Feel️
Simple controls with no reliance on twitch reflexes - play entirely through movement using the four directional keys.
Positioning is everything - collision means attack, with clear and predictable outcomes.
You move, enemies respond - plenty of time to think. The pace is entirely in your hands.
Play at your own pace - both casual and dedicated players can find their rhythm
Slow down and think it through, planning each step ahead for a clean, steady clear
Or push forward aggressively, using dodges and parries for high-risk, high-reward plays
Highly Flexible Build System
16 weapons, 12 archetypes, and 300 abilities create entirely different combat approaches, making every run a fresh Build to solve.
Each weapon has unique mechanics (teleports, combos, charge attacks, ranged attacks, and more), yet everything is still played through movement on the four directional keys.
Abilities are randomly drawn from different archetypes (Bombs, Lightning, Bats, Summoning), ensuring no two adventures play the same.
Freely Explorable Block World
The world is built entirely with blocks - environments, enemies, NPCs, chests, and more can almost all be interacted with or destroyed!
Levels are procedurally generated, filled with hidden rooms and random events - every exploration has a chance to surprise you!
A harmless-looking tree block might drop a bomb… or an apple. Who knows?
And sometimes, even the castle you wake up in each run has secrets of its own… shh
Inventive Boss Fights with Unique Mechanics
Each boss features its own unique mechanics.
Drawing inspiration from games like Snake, Tetris, and Minesweeper.
There's no stat stacking here - victory comes from observing patterns, understanding the rules, and breaking the mechanics.
Cute, Easy-on-the-Eyes Cartoon Visuals
Soft, balanced color palettes designed for long play sessions without visual fatigue
Clear silhouettes make attack ranges, positioning space, and danger cues easy to read at a glance, allowing for more intuitive tactical decisions.
Demo Content
The demo is now available, offering a fully replayable core experience with around 2 hours of gameplay. It gives you a quick yet solid taste of the game’s combat flow, build depth, and creative boss design loop.
Playable Content
The first 2 full chapters, featuring exploration, combat, builds, and boss fights
15 enemy types, designed to challenge your positioning and tactical decisions
6 distinct boss fights, each with its own unique mechanics and rule sets
️ Weapons & Builds
The demo features 5 wildly different weapons:
Eyeball Blaster
Skull Gauntlets
Lightning Chidori
Hero's Greatsword
Godslayer Repeater
Paired with 4 core ability archetypes:
Bombs / Lightning / Bats / Summoning
With a total of 100 abilities, each run lets you experiment with different playstyles and builds, offering a strong preview of the game’s highly flexible build system and replayability.
Meta Progression
A clean, easy-to-understand meta progression system
Provides steady long-term progression without disrupting the strategy of individual runs
Full Game Content Preview
The full release will significantly expand on the demo, bringing a much larger scope of content:
6 full chapters
Around 40 enemy types
20 creative boss fights
16 weapons
12 ability archetypes
300 abilities
Multiple endings to explore
With more mechanics, deeper builds, and increasingly richer rule combinations, the Demon Lord’s full journey of revenge and restoration will all come together. Every choice matters, with different endings offering roughly 3-20 hours of gameplay, depending on the path you take. Stay tuned!
About the Developer
Yuwave is an solo indie game developer.
Loves playing all kinds of games, and loves turning strange ideas into games even more.
One developer. One computer. One game. One year.
Art, code, design, and everything you see here were all made by Yuwave.
Final Words
In the name of the Demon Lord,
You - yeah, you! Why haven't you wishlisted it yet?
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