The Awakener: Battle TendencyThe Awakener: Battle Tendency is an action RPG that blends hack-and-slash combat with a deep loot grind and affix-driven builds. From a third person perspective, you command Awakeners to confront fate’s echoes. Across ever-shifting illusory battlefields, fight alongside warriors from different eras, defy the laws of fate, grow through life and death trials, and seek a way to defeat the encroaching demon lord, the Erosion King.️ When “Loot” Meets “Action”O...
The Awakener: Battle Tendency is an action RPG that blends hack-and-slash combat with a deep loot grind and affix-driven builds. From a third person perspective, you command Awakeners to confront fate’s echoes. Across ever-shifting illusory battlefields, fight alongside warriors from different eras, defy the laws of fate, grow through life and death trials, and seek a way to defeat the encroaching demon lord, the Erosion King.
️ When “Loot” Meets “Action”
One years ago when we started this project, the idea was pretty simple, we wanted an action RPG that we'd actually enjoy playing ourselves.
Not one of those "live service" games where you have to log in every day. No pay to win skins, no FOMO mechanics. Just something you can boot up after work, grind a fewruns, find a piece of gear that feels rewarding, and close it feeling good. Like the old Diablo or Musou days. You know the feeling.
That's what Battle Tendency is.
We put a lot into the combat. It's not a stand there and spam skills kind of game. You dodge, you position, you time your burst windows. When enemies swarm you and you land a crit that fills the screen with damage numbers.honestly, we've lost track of time more than once during our own playtests.
Deep Buildcrafting: A Tribute to Classic Number Crunching Beauty
The Equipment System is where it gets interesting. Random affixes that combine in pretty wild ways. Chain lightning bouncing around, meteors dropping on crits, attack speed stacking until you're basically a human gatling gun. During testing, players came up with builds we never even thought of. That was cool to see.
20–50 Hours of Pure, Concentrated Fun
Roughly 20 to 50 hours. We didn't want to pad it with repetitive side quests or pointless backtracking. Every level is hand crafted. After you finish, there's higher difficulty content for people who want to push their builds to the limit.
That's it. No seasons, no battle pass, no daily quests. One purchase, it's yours.
Hope you have fun with it.
Local multiplayer requires at least one controller.
Keyboard and mouse are supported for single-player gameplay.
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