Movement is king in BIG HOPS and our kit goes deep. You can roll, dive, crouch jump, wall run, free climb, swim, belly slide, walk tightropes, pole swing, grind rails, ride minecarts and more. Everyone knows a great platformer starts with a great player controller and Hops' stacks up against the best-of-the-best.You'll feel inspiration from Mario, Sonic Adventure, Zelda: Breath of the Wild, Hat in Time, and more. And that's all just Hop's basic moveset- from there we've added a ton of froggy fla...
Movement is king in BIG HOPS and our kit goes deep. You can roll, dive, crouch jump, wall run, free climb, swim, belly slide, walk tightropes, pole swing, grind rails, ride minecarts and more. Everyone knows a great platformer starts with a great player controller and Hops' stacks up against the best-of-the-best.
You'll feel inspiration from Mario, Sonic Adventure, Zelda: Breath of the Wild, Hat in Time, and more. And that's all just Hop's basic moveset- from there we've added a ton of froggy flavor and ways to build your own paths forward.
The core-mechanic in BIG HOPS is Hop's versatile frog tongue! It's cute, goofy, and adds a surprising amount of freshness to this action-puzzle-platformer
Your tongue is how you interact. Use your tongue to pull items to your hands, hookshot up walls, and tongue-swing your way to ridiculous speeds.
Doors, switches, corks, plungers, flowers, flingers, levers, and lick-picking are all quick work thanks to Hop's tongue. You'll keep finding novel, goofy tongue interactions even 10+ hours into your playthrough.
Deep movement and tongue-gameplay give BIG HOPS legs and a fresh flavor, but the real magic is using powerful Veggies to build your own paths through levels
You'll find new types of Veggies as you explore and each has a unique effect when you throw it down in the world. Let's look at some examples:
Mushrooms become bounce pads to help clear hard jumps.
Acorns can grow vines around walls and ceilings to help you climb farther.
Balloons make temporary platforms and can stack to get serious height.
Oil Balls create hookshot points you can bounce off without losing speed.
Apples let you place your own tongue swinging points anywhere.
Cacti launch tightropes you can use to cross big gaps.
Since you can only hold one item at a time, Hop has a handy Backpack! As you play, you'll discover new Veggies and unlock more Backpack Slots to store them. You can open the Backpack any time, and using it in a stressful moment will slow down time so you can plan your next moves.
Collectibles are a genre staple and there are lots in BIG HOPS! We've worked hard to give them all gameplay uses, so you never feel like you're just checking off boxes
Earn Dark Drips to help with Diss' mysterious mission and unlock secrets.
Collect Dark Bits to earn gameplay modifying Trinkets for your backpack.
Buy Veggies + upgrade your Backpack, Wallet, and more at Drilson's Depot.
Buy Outfits, Hats, & Dyes to customize Hop's look at Odette's Outfitters.
Find and Identify real Bugs to fill your collection in Bugsy's Conservatory.
Uncover Blueprints to build totally normal and not-at-all busted Gadgets.
Find Mixtapes to play on in-game on your Boombox or Hop-man.
Equipping Trinkets means decorating your Backpack!
That's a weird bug...
Something we're proud of is how many different areas there are in BIG HOPS. As you explore the 4 main Worlds (Forest, Desert, Ocean, and Mountain), expect a lot of surprising offshoots like the Boneyard, Bucko Cove, Hydro Plant, and Gulley Gang HQ. All these different places to explore really make it feel like you're on a grand adventure!
Hi, Chris here! I started BIG HOPS in 2019 (6 years ago!!!) with a single goal of modernizing the 3D platformer genre. The design trend at the time of giving players real freedom and creativity in games like Zelda: Breath of the Wild, Spelunky, and Rimworld was so inspiring. Selfishly and jealously, I wanted to see emergent gameplay in my favorite genre.
Since then, BIG HOPS has become a maximalist game and taken on many more ideas and inspirations. Its mechanics, story, vibes, and humor draw on so many games and TV shows stretching back 40 years. Mario (64, Odyssey, Sunshine, and Galaxy) and Zelda (BOTW, Wind Waker, and Ocarina of Time) have both been huge influences. We also spend a lot of time talking about Sonic Adventure, Spelunky, Kingdom Hearts, Psychonauts, Avatar: The Last Airbender, Spongebob, and Steven Universe.
I founded Luckshot Games in 2015 to make innovative, high quality games filled to the brim with character and charm. We funded our first game Sausage Sports Club on Kickstarter way back then and released it on Switch and Steam in 2018. We've aimed higher with BIG HOPS and the team is bigger than just Luckshot Games, so I want to give everyone a quick shout:
Przechowujemy i/lub uzyskujemy dostęp do informacji na urządzeniu, takich jak unikalne identyfikatory w plikach cookie w celu przetwarzania danych osobowych. Użytkownik może zaakceptować swoje wybory lub zarządzać nimi, klikając poniżej, w tym prawo do sprzeciwu, gdy wykorzystywany jest uzasadniony interes, lub w dowolnym momencie na stronie polityki prywatności. Wybory te zostaną przekazane naszym partnerom i nie będą miały wpływu na dane przeglądania.
Analityczne pliki cookie
Te pliki cookies pozwalają nam monitorować i analizować wizyty z różnych źródeł ruchu, co pomaga nam poprawić ogólną wydajność witryny.
Marketingowe pliki cookie
Marketingowe pliki cookie są w większości przypadków instalowane przez naszych partnerów reklamowych w całej witrynie. Nasi partnerzy mogą wykorzystywać internetowe pliki cookie do tworzenia odpowiednich reklam podczas odwiedzania innych witryn.