You have some gameplay mechanics, but those are all way to basics. Fight sounds fun at first, but is not appealing after the first few hours. Enemies aren't challenging, even the last boss, no matter the difficulty level you pick. You can't combo based on your skill, enemies only have a weakness happening once they start one of their 2 skills (most only have 2 different skills they'll use).
The world is ridden with to many collectibles you don't have to look for, you just have to walk for. There is no adventure in the game as everything is spoiled by the game itself. May those be locations, spells, enemies, etc. You don't have to find weakness, those are directly explained to you once you encounter that enemy. Locations are almost all instant discovered,, ... .
The overall writting for this game is pretty poor.
Characters are lame at best, they're all nice. You'll have hard time noticing any difference between any house you'll pick, as there is none. As said, characters are all nice, and no matter what you decide to do, this has 0 impact on them / their behaviour. The game evolve during an entire year, but almost nothing change on a year, may it be the others characters, or even the MC. The bad guys are just randomly bad, and the good guys are randomly good.
The few characters you'll meet don't have any personnality aswell. They're naives, silly and pathetics at best.
The story is lame. Things happens because they need to happens, not because there is a strong story design. It is exactly the same with side stories, not appealing, except the only one that can be somehow darker than the others, as that side questline allow you to unlock dark arts spells.
No bosses in the game has specific encounter mechanics / spells, except the last boss, which is a really weak point.
The fly may be ok,, but the camera lock don't really do it. You can't look around, can't look under or uper you. The camera is forced on the direction you're going.
You've got to limited and hard scripted interactions possibles withing the world. All the school students won't say a single thing depending on your actions. They're like decorative elements only.
The world feel sadly empty. You've got not much to do, mostly caves fillers with only one chest in them and nothing to do to reach the said chest. Some "enigmas" you've got to resolve, but again, those are to vastly copy pasted to be interesting. Many bandits.. sorry, I mean "dark sorcerers" camps to clean in the sole purpose to find a chest with no interest whatsoever.
You've got to few potions to craft, the way those are crafted may be inspired directly from mobile games.
There is some housing, which can be good, but there is no point in doing it. The idea is great but it's application is just way to cheap, as it is for almost all game's mechanics.
The game have some of the best graphics I've seen, as well as animations. But mechanics are way to cheap for it to be good.
The game do what ubisoft did during the last years with open world rpgs, but it does it on a wish version.
I won't talk to much about the "woke americanisation" of almost every title we have seen during the last years, that one is not an exception. You feel the forced "need of representation" which is not coherent with the paradigma in which that story has to evolve.
Without any upgrade of core mechanics, or the addition of new ones, to me, that game can't be recommanded