. Poor technical execution
* The graphics are **average at best**, not what you'd expect from a next-gen title. Environments feel bland, with little detail and artificial lighting.
* **Character and combat animations feel stiff** and unfinished – transitions between attacks, dodges, and blocks are choppy.
* There are many **unnatural movements**, both in enemies and the main character.
2. **Uninspired combat system**
* Combat is **slow and lacks dynamism**. It doesn't feel intense or satisfying.
* **Enemies are generic** and often look like simple reskins or variations.
* Players report a **lack of impact** – hit detection feels off, and the overall gameplay feels “dead.”
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3. **Lack of game identity**
* The game borrows from various dark fantasy titles but **offers nothing new**. Instead of originality, it feels like a patchwork of familiar ideas.
* The design of characters and environments is often **forgettable and soulless**. Nothing stands out – no iconic moments or unique mechanics.
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4. **Shallow story and world-building**
* The lore is either **clumsy or underdeveloped** – the player never feels truly drawn into the world.
* **Characters and dialogue are uninteresting**, giving players little reason to care.
* The world feels more like a **background set than a living, breathing place** with history and personality.
5. **Low production value**
* The game feels like a **low-budget project**, with cut corners in voice acting, effects, and even the user interface.
* It lacks that **final polish** – the feeling that everything fits together and works seamlessly.
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? **Summary:**
**Wu Chang** tries to appeal to fans of Soulslike and dark fantasy games, but its execution is weak.
It's missing:
* a strong identity,
* solid technical quality,
* distinctive design,
* and most importantly, the feeling that you're playing something truly crafted and thought-throug