Mimic Party An online 1-5 player voice party game. You hear a sound. You get one shot to reproduce it with your own voice. A local AI grades how close you got melody, rhythm, attacks and then the wheel decides who walks away with a bonus and whose next take comes back saturated, echoing, or replaced by a fart.FEATURES: 1-5 player online voice party game One-shot takes - no retries, no undo, no mercy Local AI scoring: melody, rhythm and attacks, not your voiceA wheel between rounds: bonuses, mult...
An online 1-5 player voice party game. You hear a sound. You get one shot to reproduce it with your own voice. A local AI grades how close you got melody, rhythm, attacks and then the wheel decides who walks away with a bonus and whose next take comes back saturated, echoing, or replaced by a fart.
FEATURES:
1-5 player online voice party game
One-shot takes - no retries, no undo, no mercy
Local AI scoring: melody, rhythm and attacks, not your voice
A wheel between rounds: bonuses, multipliers, and sabotages to hand out
Sabotages: saturation, echo, pitch shift, chopped audio or your take swapped for a fart
️ In-game voice chat that goes quiet exactly when someone performs
Themed sound packs - animals, machines, voices, and more
️ Steam Workshop: build and share your own sound packs
⏱️ 10 minutes per game
ONE SOUND. ONE SHOT.
Every round reveals a reference sound to the whole table at once. Everybody records on the same countdown, then the takes are played back one by one while the room reacts. There is no second attempt and no rehearsal - whatever came out of your mouth is what everyone hears.
WE DON'T CARE ABOUT YOUR VOICE
Scoring is built around what a human throat can actually reproduce: the shape of the melody, the rhythm, the attacks, whether you barked once or three times. Not your timbre. A deep voice and a high voice doing the same curve score the same, so nobody wins just because they got lucky with their vocal cords.
THE WHEEL DECIDES
Between rounds the wheel spins for everyone at once. It hands out points, multipliers and sabotages. Draw one and you choose your victim: their next take comes out saturated, echoing, chopped to pieces, or replaced outright by a garbage sound the whole table hears instead of their voice. It costs them points on top. And you find out who aimed at you only when your take plays.
THE ROOM GOES QUIET
Voice chat is always on except when it shouldn't be. The moment a take starts playing, the whole table is muted so everyone hears the same thing. The second it ends, the mics open again, right in time for the reaction. That half-second is the game.
BRING YOUR OWN NOISES
Sound packs are just content. Make one, publish it to the Steam Workshop in a couple of clicks, and subscribe to whatever the community comes up with. Everyone at the table needs the pack before a game can start - the lobby tells you exactly who is still downloading.
Konfigurationen
Minimum*
OS: Minimum System Requirements English Recommended Requirements (optional) English Windows: OS Version: Processor: Memory: 4000 MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) OS Version: Processor: Memory: MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) Release Dates
Processor: Minimum System Requirements English Recommended Requirements (optional) English Windows: OS Version: Processor: Memory: 4000 MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) OS Version: Processor: Memory: MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) Release Dates
Memory: 4000 MB RAM
Graphics: Minimum System Requirements English Recommended Requirements (optional) English Windows: OS Version: Processor: Memory: 4000 MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) OS Version: Processor: Memory: MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) Release Dates
DirectX: Version 11
Network: Broadband Internet connection
Storage: 2000 MB available space
Sound Card: DirectX compatible sound card — a microphone is REQUIRED to play
Additional Notes: A microphone is required: the whole game is played with your voice. Online multiplayer only (2-5 players), permanent broadband connection required. Headphones are strongly recommended to keep the game audio out of your microphone.
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