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EMPULSE

EMPULSE - PC (Steam)

Steam
Release date: 23 june 2026

Early Access

This early access game is not complete and may or may not change further.

About

EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.MOVEMENT IS FREEDOMMovement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:Wall-running: Run forwards and backwards...
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Country Compatibility: See the list
Languages: See the supported languages
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Genre: Action, Early Access,
Recent Steam reviews: No user reviews
All Steam reviews: No user reviews

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Game features

Description

EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.

MOVEMENT IS FREEDOM

Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:

  • Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map. 

  • Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee. 

  • Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.

  • P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.

Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next

CLAIM THE MECH. CONTROL THE FIGHT.

Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:

  • Chaingun that ramps up the longer you hold the trigger

  • Rockets that delete anyone caught in sight

  • Melee that hits enemies for heavy damage and knocks them back

  • Deployable bubble shield to lock down a position or act as cover

  • Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact

  • Dash to reposition with surprising speed, especially for something so massive

BUILT WITH COMMUNITY - EARLY ACCESS, JUNE 24th 

We are shipping in Early Access because the best version of this game is the one we build with you. From day one we will be in the game alongside the community, reading feedback, and shipping updates on a steady cadence based on player insight. Building out in the open lets us move fast and prioritize what players are actually asking for, instead of locking plans to a roadmap set in stone months prior. The more you play, report, and pitch, the better EMPULSE becomes. Here is what that means:

  • A roadmap driven by you, not locked in months ago. Expect new modes, maps, weapons, mechs, and meta playstyles, with plenty more waiting for everyone to discover through playing.

  • Balance and systems tuned with you, not at you. We adjust weapons, mechs, and modes based on how the community actually plays, and we tell you why.

  • Decisions made in the open. We share what we are working on, what we are holding back, and what we are still figuring out, so you can shape it before it ships.

  • No store, no battle pass, no microtransactions at Early Access launch. Period. Cosmetics are earned in-game through Gigs, progression, and events, with non-paid exceptions like Twitch Drops and wishlist incentives.

We’ve taken the game this far. The rest we build together.

Configurations

minimum*

  • OS: Windows 10 64 Bit
  • Processor: Intel Core i3-6100 / Core i5-2500K or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 or AMD Radeon RX 470
  • DirectX: Version 11
  • Network: Broadband Internet connection

Reviews

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Supported languages

Interface Full Audio Subtitles
English
French
German
Italian
Japanese
Korean
Polish
Portuguese - Brazil
Portuguese - Portugal
Russian
Simplified Chinese
Spanish - Latin America
Spanish - Spain
Traditional Chinese
Turkish
Ukrainian