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Sea of Thieves (PC / Xbox One)
40
The Good :

- The world of Sea of Thieves is beautiful. Sailing across the (beautifully rendered) open ocean is a blast in the first few hours of the game. You will encounter storms, reefs, small and big islands, a kraken (if you're lucky) and, of course, others Pirate Ships.

- Pepper enemy ships with cannonball or shoot your friend directly at them, ram their ship, board them or use black powder keg to sink them. There are many ways for you to win a battle against others Pirates. With every player having access to the same weapons and ships, there is no unfair advantage in Sea of Thieves.

- The "meat" of the game however is your crew. Sea of Thieves is a good sandbox, but any sandbox is only as fun as the friends you're with.

The Bad :

- Right from the start, the game hit you with a ridiculous design choice : the character "creator". In Sea of Thieves, the character creator has been replaced by a character selector. The game display eight randomly-generated characters for you to choose from and if none of them suits you, you can ask for eight new randomly-generated ones. Want a black-haired girl that doesn't look like a car-crash victim ? Good luck to you, you might be here for a while !

- The islands are almost entirely lifeless. You can see them all in about a day of play, and they almost never house anything interesting other than your quest objective. The outposts are the only place you will ever encounter any friendly NPCs and each of those outpost offers you the exact same buildings and the same nine NPCs. They don't move from their spot, they don't interact with each other, and they only offer you a few lines of dialogue. And if you ever see another player in one of those outpost, he will probably try to kill you on sight.

- The combat system is simplistic with only three guns, no cover system (not even crouch), and with a cutlass that can only hit or block.

- Sneaking onto an enemy ship is practically impossible. Every time a player go to far from his ship, a Siren appears near him, effectively revealing his position. Sometimes, the game itself will transport you back to your ship without even asking.

The Evil :

- All three factions feel the same with nearly identical, radiant fetch quests that have you go to X island to get X thing and return without sinking/dying.

- Enemy variety is almost non-existent, skeletons, snakes and an "endgame boss" kraken that has already been turned into a meme by players, as the thing is just tentacles with no actual body lurking under the water.

- Progression is entirely cosmetic and while you can change your ship’s sails and paint, there are fundamentally still only two kinds of ships in this entire pirate game. If the only progression in a game is cosmetic, you should be allowed to change more than just the color of your ship !
Assassin's Creed: Origins
80
Je ne suis pas un inconditionnel de la série Assassin's Creed. J'ai joué au premier sur PS3,et à Unity (pour la reconstitution du Paris sous la Révolution). Pour autant , Origins m'a bien plu. D'abord, parce que l'on revient aux origines du mythe. D'autre part, parce que le fil conducteur de cet épisode est bien construit. D'une (petite) histoire de vengeance personnelle, on entre de plein pied dans la grande histoire avec les intrigues et complots sous l'égypte de Ptolémée XIII, et avec César et Cléopâtre en guest stars. Les décors sont splendides, les musiques envoûtantes sans jamais provoquer de sentiment de lassitude. J'ai atteint le niveau 40 assez facilement hormis certains passages contre des adversaires vraiment balèzes. La maniabilité du perso est plutôt bonne, même si les combats manquent de technique. Enfin, les arènes offrent du challenge et du fun, bien plus que les quêtes de l'aventure. Au niveau des défauts, je retiendrais d'abord, l'indication de tous les points d'intérêt, villes ,temples, lors des quêtes, qui brisent l'immersion et le plaisir de la découverte, vu qu'à partir de là, le jeu se limite à faire des allers-retours. Egalement, les enquêtes qui sont ratées, car ou est le plaisir de chercher des indices, quand on nous les indique immédiatement.
En terme d'équilibrage aussi, passé le niveau 35-36, les adversaires n'offrent plus de challenge, j'ai nettoyé la map de tous les "phylakes" en quelques dizaines de minutes, le temps de sillonner la carte.
Et enfin, le niveau max de 40, qui une fois atteint engendre le frustration. Il faudra sans doute que je fasse le season pass pour prolonger l'aventure et le durée de vie du jeu. Mention bien tout de même.
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