Disclaimer: I'm reviewing this from memory (it's been a few weeks), so I may be forgetting some details.
Gameplay:
A bit un-intuitive for casual gamers and buttonmashing players who like to just run it down, and possibly waaaay too simple for socalled "true gamers". Remember Me falls in a strange middle ground gameplay-wise: It requires some skill, but it's relatively easily mastered. It also asks you to get involved and define your own fighting style via self-made combos in a way that is pretty unique. This is the most interesting point. One positive aspect is combat feels satisfying most of the time, somewhat like playing a fighting game without needing to spend weeks learning all those extremely complex combos, and the beginning is accessible and forgiving enough to not leave anyone behind. Essentially, anyone can play this, as long as they have a controller. Map traversal is pretty linear (fitting the genre), but as long as you keep moving forward you won't notice. Some parkouring is required, but not the dizzying Mirror's Edge skill-based type, but something closer to Horizon's impossible balance and climbing feats, minus the open map.
Graphics & Audio:
The visuals are very nice. Not the best, but I can not complain about anything at all, moreso considering when this came out. Based on first impressions, the aesthetic might remind you of a mix between the city skilines in Mirror's Edge and the suffocating undergound of the Metro series or a much clear version of the hive worlds in the 40K Necromunda, but it's neither that high-tech nor retro-futuristic, and actually fairly realistic, unlike the titles mentioned. (Honestly, I didn't pay much attention to the sound design, so I can't comment on audio.)
Plot & Writing:
The story is decent. It's not enough to carry the game by itself considering how simple and predictable it is, but it does not waste your time and it's not boring or worth skipping, mostly because it avoids some common mistakes, and all exposition you are given will affect you immediately. Writing is okay. Dialogue is not extensive nor optional, and never social. If I were to compare its dialogue to other titles', both Dishonored and Ghostrunner come to mind, in the sense that the dialogue is usually straightforward (lacking depth) and is mostly practical, it serves to push you forward.
Personally, I believe this is a game meant to be rushed, without thinking too much. No need to plan your actions, just punch your way forward. Considering the current price, you shouldn't feel bad if you finish it quickly.
The best:
The fighting system, and being able to design and chain attacks precisely.
The worst:
A few short puzzle-like mandatory sequences you can not skip and may annoy some who enjoy a faster pace. Get keys and review memories. Plus, you might get stuck shortly dealing no damage to a boss until you figure its gimmick.