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Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in conflict and secret magics. Now, a pair of corrupt ancient gods have broken free from centuries of darkness and are hellbent on destroying the world.
Thedas needs someone they can count on. Rise as Rook, Dragon Age’s newest hero. Be who you want to be and play how you want to play as you fight to stop the gods from blighting the world. But you can’t do this alon...
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Installation:
Rating:
PEGI 18
Developer:
Publisher:
Release date:
30 October 2024
Recent Steam reviews:
Mostly positive
(25009)
All Steam reviews:
Mostly positive
(26786)
Visuals
Game features
Description
Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in conflict and secret magics. Now, a pair of corrupt ancient gods have broken free from centuries of darkness and are hellbent on destroying the world.
Thedas needs someone they can count on. Rise as Rook, Dragon Age’s newest hero. Be who you want to be and play how you want to play as you fight to stop the gods from blighting the world. But you can’t do this alone – the odds are stacked against you. Lead a team of seven companions, each with their own rich story to discover and shape, and together you will become The Veilguard.
Unite the Veilguard and defy the gods in Dragon Age: The Veilguard, an immersive single-player RPG where you become the leader others believe in.
SAVE A BATTERED WORLD
Enter Thedas, a vibrant world of rugged wilderness, treacherous labyrinths, and glittering cities. The world is teetering on a knife’s edge while corrupt gods unleash havoc across the continent. Nations war, and factions splinter. Who will you trust? From the Arlathan Forest to the back alleys of Minrathous, this is a broken world. Your actions will affect the fate of Thedas forever.
- Dramatic Single-Player Campaign — When corrupt Elven Gods threaten Thedas, lead the charge to save it. Rook isn’t afraid of a fight, no matter the odds. No matter the cost.
- Vibrant & Diverse Environments — Enter a vivid fantasy world, and experience imaginative new locations as well as some you’ve heard of but never seen.
- Larger-than-life Foes — Battle darkspawn, demons from beyond the Veil, dragons that rule the skies, and unique enemies as you advance your quest and fight for Thedas’s future.
UNITE THE VEILGUARD
Unite a team of 7 companions, each with rich lives and deep backstories. These are characters to befriend and even fall in love with. Among them, an assassin, a necromancer, a detective, each and all bringing their own expertise and unique abilities to the fight. You are never alone — decide who to take into battle, and together face down demons, dragons, and corrupt gods.
- Recruit Distinct Companions — Your team is full of individuals with grim and wondrous histories, their own personal struggles and motivations, and rare skills that’ll help you survive. You’ll fight alongside Harding: The Scout, Neve: The Detective, Emmrich: The Necromancer, Taash: The Dragon Hunter, Davrin: The Warden, Bellara: The Veil Jumper, and Lucanis: The Mage Killer.
- Rich Companion Stories — Deepen relationships with each companion and learn more about them on your adventures in Thedas. Your choices in these stories will impact how they develop, and completing them might unlock powerful abilities. Create memories with your team that will deepen your experiences in Thedas and give you more to fight for.
BECOME THE LEADER OTHERS BELIEVE IN
Select from different races and combat classes, customize your appearance, choose your character’s backstory, and begin your journey as Rook, Dragon Age’s newest hero. The choice is yours. On your adventures, you’ll gain new abilities and discover unique, powerful artifacts to enhance your own combat style. Brace yourself: there are tough decisions to be made, allies to inspire, and a fight that needs every sword, staff, and bow you can muster.
- Be Who You Want To Be — Craft your personalized Rook with a robust character creator. Choose from a diverse set of appearance options for Human, Qunari, Dwarf, and Elf lineages.
- Choose Your Way To Play — Select from 3 classes (Warrior, Mage, and Rogue), each with 2 distinct weapon types and unique abilities you can select between. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the companion ability wheel to exploit enemy weaknesses and seize victory with devastating combat combos. Customize a combat style that works for you.
- Deep RPG Progression — Level up your Rook and companions with their own skill trees. Choose perks and combat abilities as you climb towards more powerful specializations.
Configurations
Game's latest news
The new patch for Dragon Age: The Veilguard is available now
BioWare has just released the third patch for Dragon Age: The Veilguard this week. It's available on all platforms and has about sixty changes.
The main focus is on photo mode, with new filtres and simplified names for screenshots. The date appears clearly on every photo now.
Arrow keys can now be linked…
2
The first patch for Dragon Age: The Veilguard will correct several issues
Available since October 31 after many years in development, Dragon Age: The Veilguard seems to be a great success. BioWare is now turning its attention to resolving the bugs affecting its RPG.
A first update will be deployed on all supports this week. The patch will remove some bugs and balance certain…
7
Dragon Age: The Veilguard off to a great start on Steam
Gamers seem to have responded well to the launch of "Dragon Age: The Veilguard" on October 31. While it's still too early to judge the commercial success of BioWare's title, an early trend is in sight thanks to data from SteamDB.
On Valve's platform, the RPG reached a peak of 70,414 simultaneous…
12
Dragon Age franchise
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Reviews
Recent reviews
Veilguard has a few strengths and many weaknesses. Hans Zimmer’s soundtrack is a highlight, sometimes sounding generic but in other moments reaching a grandiose quality that enhances the game’s atmosphere and matches his style. Some of the new lore additions are well done and build on the established world, bringing intriguing layers to certain parts of the universe.
Broadly, the game looks gorgeous at first glance. Yet, a closer examination reveals that many textures are flat and haven't been upgraded since Inquisition, which detracts from the overall visual experience.
Unfortunately, the positives are very much undercut by a series of missteps. The shop system is frustratingly basic, lacking even the option to compare shop items with currently equipped gear, making it hard to make informed choices. Returning characters feel poorly reimagined, often straying from their original designs.
The lore itself is frequently mishandled in an insulting manner. Contradictions undermine the narrative and the history built in previous games, essentially spitting on what fans have come to know and love. Characters frequently make statements that directly contradict established lore, confusing players about the consistency of the world they’re supposed to immerse themselves in. This not only detracts from the overall experience but also disrespects the emotional investment players have made in the series.
Most NPCs are inexplicably miscast in terms of accent and culture, e.g. Dalish elves, traditionally secluded from society and often depicted as insular and stubborn, should have Brittonic or Gaelic accents (Welsh, Scottish, Irish), while city elves should reflect the accents of their home cities, like Ferelden’s English tones or Orlais’ French inflexions. Instead, the voice choices feel random, breaking the cultural depth and immersion.
The story is often poorly thought out. For example, breaking someone out of prison after a year of confinement coincidentally happens the day the player arrives. Despite enduring torture and experimentation, he's inexplicably unscathed, maintaining a quippy and positive demeanour. Adding to the implausibility, he somehow managed to learn to cook while imprisoned, which stretches credibility.
The dialogue often feels cringeworthy and infantile, reminiscent of teenage shows on Disney Channel or films from the Marvel Cinematic Universe that aim to teach young audiences about the importance of friendship and acceptance. Companions constantly undermine player agency with overly obvious hints, and combat is overloaded with visual cues and tutorial pop-ups, as well as companion instructions that tell you what to do and what is happening all of the time.
It feels like the Seniors in Bioware and EA tried to cast a wide net, aiming to appeal to the broadest audience possible. This approach results in a game that lacks focus, trying to excel at many things but ultimately failing to deliver on any single aspect. The lack of a clear, cohesive direction leaves Veilguard feeling scattered and unsatisfying, as it spreads itself too thin to achieve true greatness in any area.
Despite the overall shortcomings, the game's quality notably improves past the in-game point of no return. The ending ramps up the script, dialogue, voice acting, and pacing, making it highly engaging. However, this improvement is too little, too late, and doesn’t redeem the game enough to outweigh its numerous flaws. It feels more like a glimpse of what could have been rather than a saving grace.
It seems that Bioware and EA are using the LGBT community as a shield against criticism. Any critique of the game, regardless of its nature, is often dismissed as being rooted in prejudice against its LGBT elements. This tactic is not only disingenuous but also unfair to the LGBT community, who deserve better representation and respect. It’s crucial to separate genuine criticism of the game’s flaws from any form of bigotry, and to acknowledge that the community deserves more than being used as a deflection tool.
With a cluttered UI filled with excessive glow and sparkle, Veilguard ultimately fails to deliver the depth and immersive quality fans expect from Dragon Age. For these reasons, I would rate it a 5/10.
Broadly, the game looks gorgeous at first glance. Yet, a closer examination reveals that many textures are flat and haven't been upgraded since Inquisition, which detracts from the overall visual experience.
Unfortunately, the positives are very much undercut by a series of missteps. The shop system is frustratingly basic, lacking even the option to compare shop items with currently equipped gear, making it hard to make informed choices. Returning characters feel poorly reimagined, often straying from their original designs.
The lore itself is frequently mishandled in an insulting manner. Contradictions undermine the narrative and the history built in previous games, essentially spitting on what fans have come to know and love. Characters frequently make statements that directly contradict established lore, confusing players about the consistency of the world they’re supposed to immerse themselves in. This not only detracts from the overall experience but also disrespects the emotional investment players have made in the series.
Most NPCs are inexplicably miscast in terms of accent and culture, e.g. Dalish elves, traditionally secluded from society and often depicted as insular and stubborn, should have Brittonic or Gaelic accents (Welsh, Scottish, Irish), while city elves should reflect the accents of their home cities, like Ferelden’s English tones or Orlais’ French inflexions. Instead, the voice choices feel random, breaking the cultural depth and immersion.
The story is often poorly thought out. For example, breaking someone out of prison after a year of confinement coincidentally happens the day the player arrives. Despite enduring torture and experimentation, he's inexplicably unscathed, maintaining a quippy and positive demeanour. Adding to the implausibility, he somehow managed to learn to cook while imprisoned, which stretches credibility.
The dialogue often feels cringeworthy and infantile, reminiscent of teenage shows on Disney Channel or films from the Marvel Cinematic Universe that aim to teach young audiences about the importance of friendship and acceptance. Companions constantly undermine player agency with overly obvious hints, and combat is overloaded with visual cues and tutorial pop-ups, as well as companion instructions that tell you what to do and what is happening all of the time.
It feels like the Seniors in Bioware and EA tried to cast a wide net, aiming to appeal to the broadest audience possible. This approach results in a game that lacks focus, trying to excel at many things but ultimately failing to deliver on any single aspect. The lack of a clear, cohesive direction leaves Veilguard feeling scattered and unsatisfying, as it spreads itself too thin to achieve true greatness in any area.
Despite the overall shortcomings, the game's quality notably improves past the in-game point of no return. The ending ramps up the script, dialogue, voice acting, and pacing, making it highly engaging. However, this improvement is too little, too late, and doesn’t redeem the game enough to outweigh its numerous flaws. It feels more like a glimpse of what could have been rather than a saving grace.
It seems that Bioware and EA are using the LGBT community as a shield against criticism. Any critique of the game, regardless of its nature, is often dismissed as being rooted in prejudice against its LGBT elements. This tactic is not only disingenuous but also unfair to the LGBT community, who deserve better representation and respect. It’s crucial to separate genuine criticism of the game’s flaws from any form of bigotry, and to acknowledge that the community deserves more than being used as a deflection tool.
With a cluttered UI filled with excessive glow and sparkle, Veilguard ultimately fails to deliver the depth and immersive quality fans expect from Dragon Age. For these reasons, I would rate it a 5/10.
2024-11-14T05:24:19-0500
Say what you want, I’m going to go completely against the grain… but you CANNOT call this Dragon Age… I understand the whole inclusivity thing, but it’s been 10 years since its predecessor… you can’t produce garbage like this… You’ve destroyed a fantastic series…”
2024-11-11T02:05:47-0500
One of the best games I have played this year! I loved combat, much more responsive and fast paced compared to the last Dragon Age game (Inquisition) in which I thought the combat was its worst aspect. I really liked the story and also the faction system ( Antivan Crows, Lords of Fortune, Grey Wardens are really cool)
The main villain is really well designed imo, I loved the companions quests and know more of their backstory, romance (Neve) was alright :)
The main villain is really well designed imo, I loved the companions quests and know more of their backstory, romance (Neve) was alright :)
- Combat
- Story
- Factions System
- Not a fan of the Artstyle but its alright, had same issue with Inquisition
- Not Party Based (not being able to control my companions)
2024-11-10T11:18:04-0500
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