Manor Lords

Manor Lords - United States

Steam
In stock
Digital download
$43
-46%
$23.14

About

Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest. Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make t...
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All Steam reviews:
Very positive (28757)

Early Access

This early access game is not complete and may or may not change further.

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Description



Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.

Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.




Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.

  • Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
  • Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
  • Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
  • Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.




From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.

  • Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
  • Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
  • Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.




Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.

  • Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
  • Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
  • Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.




This game is a passion project started by a solo developer. You can reach out to me and share your opinions, ideas, and criticisms - I listen to your feedback.

Configurations

minimum*

  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-4670 (quad-core) / AMD FX-Series FX-4350 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 (2 GB) / AMD Radeon RX-460 (4 GB) / Intel Arc A380 (6 GB)
  • DirectX: Version 12
  • Storage: 15 GB available space

Reviews

9
Game review score based on 34 reviews

Recent reviews

Please note: This is an early acces game froma single developer and not finished yet!

It is a very good game. Relaxing but challenging in the same time! It is a little bit unbalanced yet, but it will change in the future.
  • Beautiful graphics
  • Total War stile battles
  • Comple city builder
  • Unbalanced
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Good game i wish it was a bigger team so we can get faster updates.

Sale came in late it needed like 15 minutes for my payment to be complete even tho it charged me straight away. So dont panic like me :D
  • On sale
  • early access
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Great Game. Never Really Played Any Game From This Sort Of Genre But I Played For About 2 Hours And Was Instantly Hooked, Honestly A Really Good Game! Game Functionality Is Still Missing Some Features But Is Currently Alright.
  • Interesting
  • Alright Game Mechanics
  • Good Amount Of Content
  • Game Mechanics Are Missing Features
  • Can Get Repetitive
  • Missing Realistic NPC's And Economy
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Fantastic medieval indie game!

This indie gem stands in stark contrast to its counterparts in the gaming world. Despite its modest origins, it effortlessly holds its ground against sprawling medieval titles, hitting all the marks with finesse and boasting boundless potential for future content.

Unlike the overhyped, overbudgeted mess of "Skulls & Bones" and its AAAA+ self-praise, this game shines brightly with the work of a lone developer. It's a testament to what can be achieved with passion and dedication.

For aficionados of the medieval genre, city building, and role-playing, this game is an absolute must-have. There's nothing quite like it out there, and it's exciting to anticipate its evolution!

The mastermind behind this extraordinary creation is none other than Greg Styczeń, operating under the banner of "Slavic Magic." Drawing inspiration from acclaimed titles such as The Witcher 3, Styczeń has crafted something truly remarkable. Fans eagerly await the future of this project, anticipating the magic that each new content update will undoubtedly bring.
  • Wonderfull graphics, can walk (not interact) through your cities, map in general in 1st person to appreciate the detail
  • Awesome medieval concept
  • Historically accurate
  • Lack of content (Early Access obviously)
  • I'd like to see AI on the map with actual working economy
  • Ungrateful people QQ'ing about EA game bugs while it's still in EA.. rolf
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This game looks nice, but that's honestly not hard with store bought assets these days.

And everything, I mean EVERYTHING has been ripped off Banished & The Settlers.

Core gameplay buggy (villagers go missing while being re-assigned)

7 years of development, a game-breaking bug like this, simply should should not exist.

Combat is too easy to manipulate. You can defeat any number of bandits with a single fighter.

This makes Gold for the Treasury too easy to get & an army of mercenaries instantly at your command.

This is a major balance issue & again should have easily been picked up during development.

Finally there is nothing to spend your regional wealth on except trade goods, except there is no reason to ever import anything.

If you are failing at managing your town, you wouldn't have the excess supplies to sell to bring in wealth. So you would never be able to afford to pay the high trade fee & then import those expensive goods you desperately need.
  • 14 years of development = GG?
  • Potential for Multiplayer
  • Nothing Original (Banish + The Settlers)
  • Core Gameplay Heavily Unbalanced
  • Game Breaking Bugs
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Too many bugs.

Impossible to have more than 5 villagers before 2 years despite houses being available and 55% popularity.

The fights are messy.

Villagers stuck in the church who don't come out.

Bad translations.

The AI ​​advances very quickly and we are stuck.

Poorly optimized on GeForce NOW.

Behavior of random villagers
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Recent reviews

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