Cities: Skylines II for PC is a city building game, the sequel to the first game with the same name. The player is the developer of a plot of land on which they must create a city. Players can lay down roads, zoning, utilities, and city services to attract residents and businesses. You can also set city policies like taxes and edicts to influence how the city grows – and spend the tax money on more expansion, better services and improved infrastructure.
About the Game
Initially you are l...
Cities: Skylines II for PC is a city building game, the sequel to the first game with the same name. The player is the developer of a plot of land on which they must create a city. Players can lay down roads, zoning, utilities, and city services to attract residents and businesses. You can also set city policies like taxes and edicts to influence how the city grows – and spend the tax money on more expansion, better services and improved infrastructure.
About the Game
Initially you are limited to nine tiles of building space but you can purchase additional tiles from city funds – the above-mentioned tax, amongst other earning. Nine tiles was the upper limit of the previous game (it was twenty-five in the remastered edition that was for consoles): this game allows the player ultimately to go up to a hefty 441 tiles.
This means that the new map for Cities Skylines 2 tops out at 159km2 which is the same size as the entire country of Liechtenstein, in Europe. Buildings can be taller than before, so even within that nine tile starting point, you can do more.
You must create trade routes to feed your city and keep your residents happy – this is even more important than before as population controls – previously set to around 65,000 people – have been done away with. Each map in the game has a preset climate that influences the way weather patterns form. The weather and the population are all set in day-night and annual cycles, so people’s productivity will increase and decrease with the time of year.
The cold winters bring snow and ice, with grey skies, while summer means flooding and extreme events like tornadoes. You must set up disaster response facilities and services within the city to cope with these annual events.
These services will be ranged alongside regular policing and fire departments, which have also been improved. You can now assign these services to set areas so their response times are quick and efficient.
You will also set up public services like education, safety boards and so on, right down to sanitation services. Unlike the first game, in this version, you will also worry about the welfare of your population, communication systems and even mortuary services – and all of these can be expanded and upgraded once they are in place.
The game acknowledges the existence of other cities outside the game, and that means that you can arrange imports and exports. This is managed through a technology tree which is unlocked through play. Do note that weather affects your import and export network, just as it does your in-game public transport network.
The Nitty Gritty
The game has vastly improved and expanded upon the city building system that fans enjoyed, while adding more to the transport and economic systems, boosted construction methods and now allows for much more precise customisation – and even some advanced modding capabilities too. See below for some of the improvements in detail.
What’s New and Improved?
These are just some of the new and improved features of the game – see how many others you can unlock:
You have more fine-tuning control on the zoning of your city, able to designate residential, commercial, and industrial zones, and even more niche ones such as mixed-used residential.
Signature buildings can be unlocked through specific milestones and placed within zones to improve the desirability of the area and the quality of life of your populace in the area.
The first game relied purely on distance to plot routes for the population: this has been tweaked to use traffic levels, toll costs, comfort and even personal preferences. There's a complex AI pathfinding system that will give more realism to how citizens navigate your city.
Along with realistic daily weather events, you can expect to experience tornados, forest fires, and hailstorms in random events – hopefully not all at the same time.
In the reformed road usage all vehicles will now use all lanes, preventing needless traffic but introducing levels of danger when navigating the roads. And, like in life, delivery trucks and citizens will play it safe, while emergency vehicles are more likely to speed or do dangerous U-turns in traffic.
You can treat the game like a human simulation game this time, following members of your population from start to finish – birth to death – and generally being as nosy as you like. You’ll even be awarded a Little Stalker achievement if you do thoroughly enough!
Your population can suffer from homelessness, an entirely new feature. To prevent this, you must ensure that their income stays ahead of their outgoings otherwise they might end up living in the city parks.
Cities: Skylines II for PC is available for purchase on Instant Gaming for a fraction of its retail price. You will receive an official key and be able to play the game in seconds. Play smart. Pay less.
i like it, they have updated some of the bad things that were in one, i did have one crash but otherwise i have been able to play it without issues. just wish i knew how to get mods for it.
I've play console City Skylines (1) for years, so changing over to CS2 and PC was quite a learning curve (for an old man like me). I don't like the controls via keyboard and mouse and I also am slightly disappointed by how the game looks, compared to what I see on YouTube from the likes of Biffa. I can't seem to get the perspective right and it seems to be more night than day in the game. Probably a matter of tweaking settings and using mods, but that is way too technical for, again, an old man like me.
I also don't like the shaking cars.
What I do like is the actual gameplay, even while this is much more complicated than CS1 on console. You really have to use your noggin to be successful, just like real life. But even on the easy mode, you run out of money quickly if you don't balance everything right ftom the get go.
A good technical successor to the SimCity series without the thematic character of Maxis' entry. There's a big following online for the Skylines series of games and DLC's and there's a host of 3rd party addons for the game to enhance your city.
Completely bugged game, played 5 hours and after 2k population I get instant crash to desktop everytime I hit play. Shame this game is in this state after so much time after realease.
This was a pretty good experience. Had a mail with the code in a 30 seconds. Many times I find the prices here to be better then on steam on launch most of the time. I have gotten the 5 last games from here now without problems.
At first I was scared, I did a lot of checking. Then I came across this page and it seemed legit and it is legit. Gonna buy a different game definitely.
This is a big improvement over CS1, and I bet will get even better as more mods are made. The traffic works much more realistically with proper multilane use and merging.
Better traffic
Less-cartoony cities
The FREE region packs are really great
Cell placement on roads a little bit more tricky sometimes
Despite a rocky start, the game is well worth the effort. With 77 hours of play at the time of writing this review, I can only recommend that you pick it up. The only downside is that I bought the pre-order version and it wasn't specified that the DLC had to be activated in the Steam settings. Apart from that, perfect!
Vastly more detailed than Cities: Skylines 1. It's a different way of playing that is more focused on customisation and detailing, which makes it feel more realistic and less like a simple formula to follow.
DLC included
More realistic and detailed than C:S
Lots of customisation possible in game and in settings
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